Western Medicine Wagon
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/de323ac5-d888-484b-aa59-c2fe9e4a0c41_rw_1920.jpg?h=bfc0821cb3ab9f1c482f3f1c39cc9a53)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/11f873c2-a375-4a75-882e-af9cc68c2792_rw_1920.jpg?h=40ab16e817464f92b6a339697a403084)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/9f9fc776-3043-42b5-9f26-2ebb441df95a_rw_1920.jpg?h=b70d2cc27ad267f1f04bf84217eb81ed)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/53c3fdfd-6c7e-41ca-8524-9d3d42bb9cd3_rw_1920.jpg?h=12e06805eadac629fff2baef51f39a4a)
CONCEPTING
The concepting was done in Photoshop. The plan was to create a stylized wagon that would theoretically sell medicines in the Wild West. Since the drugs weren't family-friendly, I wanted to come up with a written style that could be decoded by those who are familiar with the Wild West, but remain PG to younger viewers.
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/a3804676-7172-4278-91ee-0dcb7856d028_rw_3840.jpg?h=352d9a3e7501b671e7b33c29ac1ec3b6)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/8b914cf6-5e70-426e-8c81-c4e74c77769d_rw_3840.jpg?h=8075a085f1adad426cee04d494220a07)
MODELING
The base model was created in Maya, ZBrush was used add wear and tear, and final detailing of wood grain was done in Substance Painter.
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/638d8bd6-4d0e-4c9f-b26b-6d20f4da30cc_rw_3840.jpg?h=a7d28565f7790b4c3b9ad154508d83d6)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/d6977fd8-21b0-4567-91f8-68a678c6de76_rw_3840.jpg?h=93124a86de3cdf4cb373f946cea39bbd)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/76501b93-f095-4951-806f-e265d3030a67_rw_3840.jpg?h=f8a93eda45d6593ab7c6e904a59407d5)
TEXTURING
Substance Painter was used for all the texturing. The wood grain was hand painted in using a normal map and the textures for the posters and medicines were created in Procreate. Below is a sample of the UV maps and texture maps exported out of Substance Painter, along with the decals that were used.
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/2c0361fe-08ad-42c2-aef2-c746a8b90f2c_rw_3840.jpg?h=f97347de0fcd6405cee34fb8ae66c4b1)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/a0d1cba7-dedc-4718-b8f6-5a00d3ce2c6e_rw_3840.jpg?h=69790c49f38ab7b114df1454012304e4)
rendering
The scene was rendered in Marmoset with post-processing done in Lightroom.
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/88729733-7422-4970-a5d7-3e5c19a9e006_rw_1920.jpg?h=57a81762ae512a98b39e2018e0b4ea2b)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/d3781cdb-2096-4b00-b8ce-16b6619b6d5e_rw_1920.jpg?h=a5c82d7ec91c6be9eac4bdad551655f6)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/5f8db774-562b-41f9-911a-e8d8242ff74d_rw_1920.jpg?h=35aa60d3fe249e38317724a1d4fc791c)
![](https://cdn.myportfolio.com/9f29a6f4-7a6d-43c2-a0f9-369b7d937dfa/7d4414b4-2225-46f4-9009-7be7dcf07150_rw_1920.jpg?h=ae87be8b71ae95a0752a19ff51cfaae1)
adobe photoshop | procreate | Maya | Zbrush | substance painter | marmoset | adobe Lightroom
HARRIET Clarke