I’m a passionate and dedicated 3D modeller now based in Wellington, New Zealand, with a deep desire to contribute to game development. I studied 3D game art at the DigiPen Institute of Technology—the first university to offer a degree in video game development—where I learned to blend artistic expression with technical precision.
I’m proficient in industry-standard tools like Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine, and I’m excited to apply those skills in a collaborative environment. I love the problem-solving and storytelling that come with game development, and I’m eager to bring ideas to life as part of a passionate team.
Before transitioning to the arts, I studied veterinary medicine at Purdue University and nursing at Lake Washington Institute of Technology. I also have client relations experience, working as an Admin and Customer Support Specialist at DeLille Cellars before moving to New Zealand. These experiences sharpened my attention to detail, adaptability, and communication—traits I now bring to my creative work.
My path to 3D modeling hasn’t been traditional, but it’s fueled by curiosity, discipline, and a genuine love for what I do. I'm looking to take that next step into a professional environment and contribute to something inspiring in the game industry.
