Photoshop was used for the concepting phase. The idea was to create a stylized farrier worktable, set during the Wild west era. The farrier collects and displays old horseshoes, where the shoe on the table has been freshly removed.
Maya was used to create the low poly, which was brought into Zbrush to make a detailed high poly Model. It is important to note that there is zero optimization and this piece is not meant to be game ready.
All the texturing was completed using Substance Painter.
Final renders were created in Marmoset, with the addition of fog to the environment.
adobe photoshop | procreate | Maya | Zbrush | substance painter | marmoset